I run an auto parts warehouse and I’m contemplating adding a composite section and hiring a composite guy or several. I’ve got 2 vehicles that he\she can tear apart inside and out to create parts out of to sort of test the waters. Both of them have a performance aftermarket for them.
My question is in regards to the economics of this business. I’m considering signing up for a CF class that covers the basics and some of the advanced methods to be able to properly oversee the program, however I need to also understand the time & costs involved.
Would it be out of line as a newbie for me to ask how much time and QTY of materials involved to say create a hood? Something straight forward and usual. So a modern, curved hood without a bunch of custom work on it. Just a duplication of a stock part.
From my understanding there are some different ways to do this.
[ul]
[li]Reverse mold for dry or wet layup[/li][li]Reverse mold for vacuum infusion[/li][li]CNC mold for high volume production[/li][/ul]
I talked to a local guy and he mentioned that the reverse molds can become unusable fairly quickly, between 10-20 times.
Unless this question is inappropriate, I would be interested in understanding
[ul]
[li]Amount of “on hand” (time where a laborer is actually working, not waiting) time to create a mold of this complexity.[/li][li]Amount of materials to create the mold (5x 60x60" sheets of wood, 1 gallon of resin etc)[/li][li]Amount of materials to create the part[/li][li]Amount of “on hand” time to create the part[/li][/ul]
I have the resources to order “enough” materials to hit a certain level of economies of scale, but on the other hand, I have to monitor if our current business model and investments don’t exceed the returns that this work can do.
I know this is probably a very detailed question to be asking, but I am genuinely interested in being able to hire a couple people in my state and this question would go very far in making that a reality.
I’m going to experiment with a couple parts on the low end to see how it would scale.